We have included a full example Scene with comprehensive usage examples in Assets/NativeEssentials/Sample
This plugin uses the Signalphire namespace; remember to reference Android within the namespace:
using Signalphire;
var versionName = NativeEssentials.Instance.VersionNumber;
-- or --
var versionName = Signalphire.NativeEssentials.Instance.VersionNumber;
Earl in your game's lifecycle (we recommend the Start
method), Initialize the plugin by calling
NativeEssentials.Instance.Initialize();